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Endless Space 2: Digital Deluxe Edition [v 1.4.6.S5 + DLCs] (2017) PC [SpaceX]

7-02-2019, 19:40
Endless Space 2: Digital Deluxe Edition [v 1.4.6.S5 + DLCs] (2017) PC  [SpaceX]
Год выхода: 2017
Жанр: Strategy, Space, 4X
Разработчик/Издательство: AMPLITUDE Studios / SEGA
Язык интерфейса: EN/FR/DE/ES/IT/PT/PL/CN + Русский
Язык озвучки: Английский
Тип издания: RePack
Таблетка: Вшита (CODEX)

Операционная система: Microsoft® Windows® 7 / 8 / 10 (64 bit)
Процессор: Intel® Core™ i3 2.66 GHz
Оперативная память: 4096 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 1024 Mb, OpenGL 3.0
Свободное место на HDD: 15 Gb

Endless Space 2 – это пошаговая военно-политическая sci-fi стратегия, в которой вам выпадет уникальная возможность стать правителем целой цивилизации и повести ее к холодным глубинам космоса. Ваши амбиции - залог ее будущего.
Update v1.4.6.S5

Below you can find the CHANGELOG:

- Added icon in the Scan view legend to illustrate the different hacking routes and traces
- Added the fact (in tooltip) that all defensive programs remove detected backdoors on the node they're placed on
- Added a Notification for when Minor And Pirate get access to Hacking
- Reworked “Hostile Trace Detected!” notification
- Added tooltip to sleeper count element in the hacking banner
- When a hacking operation and its trace finish at the same time, the operation will always have priority and the trace will be cancelled
- Pre-allocated Program Icons now Blink
- Improved the tooltip of the "Piggyback" offensive program
- Tooltip now displays click instruction for Hacking Op Cancellation Allocation
- Changed failure message when trying to hack Vaulters' special node
- Show the possible colonizable planet on system label, even if colonized by another major empire, to better reflect the ability of UC to install sanctuaries on almost any system.
- Formated “Overcloaker” module tooltip for clarity

- Increased cost of specialization for Obliterator
- Increased cost of Obliterator shot when not loaded
- Added vision bonuses on Citadel specialization and Obliterator Shield system improvement
- Tweaked United Empire faction quest chapter 1 part 2 Industrialist objective value
- Added bonuses in hacking (very light speed bonus and Bandwidth) for higher difficulty AIs

- Reduced end turn framerate drops by highly reducing the time spent in the influence refresh and visibility refresh algorithms

- Increased Vodyani base food output so that they won't start with -1 food in endless speed
- Users can now properly use keyboard shortcuts to navigate the galaxy map after successfully placing a sanctuary on a neutral system
- Made sure the deed asking for multiple trade companies doesn't appear when there's an UC in the game
- Hacking a system with another UC sanctuaries will reveal them
- Fixed Core Cracker modules not being correctly forbidden by the "Enable super weapon" setting
- Systems which are under Blackout effect can no longer launch hacks, and a tooltips feedbacks why
- When an offensive programs is on two operations, it will automatically be cancelled if the operation that triggered it finishes before the next one reaches it
- Made sure custom factions with the "In the Sahdows" affinity can not take the following traits:
- "Fervent Colonists" and "Apathetic Colonists"
- "Resilient" (Free Obliterator Shield on home system) as it is useless to them
- "Involuntary Nomads" (Argosy)
- "Guardians"
- All Minor Faction Population traits
- Made sure the custom faction trait "Xenolinguistics" that provides said technology only appears once in the list
- Fixed unoperational hacking speed boost from Umbral choir cooperation protocol
- The UC can no longer impose a closed borders treaty, as it has no effect on the systems they control. Other factions can still use it against a UC player
- Added a specific improvement for Umbral Choir affinity / Riftborn visual affinity so the faction can extend its population to Sanctuaries
- Tooltip of "Purge" Ground Battle Outcome for Minor Faction systems now correctly states that the faction trait will be gained
- Operation cancellation bandwidth cost cannot be increased by enemy or allied programs anymore
- Forbid sending "stop hacking" contextual term when at war
- Added Crescent-only anomalies. Prevented custom factions with UC gameplay from having any Anomaly starting modifier traits
- Fixed situation where the game crashed because of diplomacy being way too harsh on performances.
- Construction items are now properly displayed on monitors with native 1600x900 resolution and Custom Interface Size below 80
- Made sure the Compression Singularity is consistent with the tooltips of other singularities
- Fixed Cathedral of the Swarm displaying the wrong category in the tech tree
- Removed weapons from available module list when designing a Horatio/Cravers/Riftborn colonizer
- Fleet line elements don't flicker anymore whenever a fleet performs an action
- The Riftborn Explorer module slot obtained from Adaptive Colonies technology was not properly positioned in Ship Design Screen while Redshifted skin enabled
- Corrected the political impact of the "Immaterial Connection" improvement; also made sure it couldn't be built until the player gets a sanctuary on a gas planet
- Orbital stations of the Umbral Choir are now displayed around planet to reflect the level of population
- Assimilated Illo, Kalmat and Harmony minor civilizations will now be shown in the conquest counter
- Removed Colonizer module unlocks from the tech tree when playing a faction without colonizer
- Removed useless colonizer ship design when creating custom faction with UC gameplay and any other visual affinity
- Enemy Best System Indicator in scan view no longer informs the player about hacking outcomes while having the DLC 3 Content disabled
- Umbral Choir players are no longer unable to move population units from Sanctuaries to planets containing outposts
- Corrected a variable for the UC faction quest chapter 4B
- Fixing Achievement “Thank god they use USB too” to only rewarding it when hacking major home systems
- Fixed Striker module effect not being functional
- Disabled animated hero portraits in academy screen if you have over 5 heroes in order to lessen the performance impact of hero cards when you have a lot of heroes
- Moved the "Turns" legend of System Info graph in System Overview scan view to avoid overlap with the end turn button
- Fixed an issue when trying to place a sleeper on a vodiany system
- Corrected an Endless Day quest: no more skippable assert when playing with too many players compared to the map size
- The "Enable Hacking Outcome timer" is no longer available for the player while having DLC 3 Content disabled
- Made the quest "Your Bag, Please" take the diplomatic status into account
- The notification for pacific conversion is no longer triggered for Umbral Choir
- Fixed UC having some ground battle strategies effect not applying for Sanctuaries
- Fixed some glitch in the portrait of Imane (pilgrim hero)
- Changed System level improvements for UC and Vodyani to remove mention of unlocking space port - Part1
- Fleet Expedition action on Systems with only curiosities which need Curiosity Power higher by at least 2 Levels than the player's current power will now display the proper failure message
- The tooltips for the Crescent expansion (and other terraformation) unlocks in the Technology screen no longer falsely inform the user they are planetary specializations
- Fixing an issue when a Sanctuary is destroyed and is a ship spawn point
- Added a political event for population slot SSI (not considered as "approval" improvements anymore)
- Sleepers are now destroyed when they failed to be transferred to a planet from an automated delivery
- The Sanctuary Management screen "link destination" button is now properly grayed out when having no functionality while the sanctuary is invaded
- Prohibited "Force Immigration" for UC Empires
- Removed outdated scan view caption info and added Hacking info
- Fixed confusing or debug response notification messages generated after/during contextual diplomatic exchanges
- Made sure the military Deed asking the player to destroy 4 planets doesn't trigger when super-weapons are disabled
- Made sure the sophon quest curiosities could not be researched before the relevant quest is triggered
- Prohibited the placement of sanctuary on a planet if there is already one from another empire regardless of visibility
- Sleepers are no longer revealed on security breach (the first system of a trace).
- Fixed "Immaterial connection" effect not showing in the empire science tooltip despite being correctly applied
- Fixed some Sleeper detection actions being available when Penumbra content was disabled
- The infinite improvements which converts Industry will now be also consuming the Industry generated by Sanctuaries
- Populations on the spaceport are now destroyed when the system is lost. This fixes numerous issues with undead pops and Sleepers in lost systems' spaceport.

- UC AIs will now seek to use further beacons if possible
- UC AIs will now seek to place more beacons in order to gain the nodes' bonuses
- UC AIs will now seek to place backdoors on pirate systems
- UC AIs will avoid firing on their sanctuaries if possible
- AIs will now seek to push max population improvement
- AIs are now less likely to chose hacking routes on which there are consecutive enemy colonies
- AIs will focus their influence on one minor at a time
- AIs can now use the new ground battle tactics on sanctuaries

- Fixed an issue where AIs would not explore other constellations than their own
- Fixed an issue when determining if a fleet could attack another
- Fixed an issue during the operation need computation
- Fixed an issue preventing laws from being pushed
- Fixed an issue when selecting a hacking outcome
- Fixed an issue where Arks could not properly attach themselves
Особенности Игры
Классическая формула _еще_один_ход_ поднимается в Endless Space 2 на новые высоты. Исследуйте загадочные звездные системы, раскрывайте тайны древних рас, стройте колонии, используйте торговые пути, изучайте технологии невообразимой мощи и, конечно, новые формы жизни. Попытайтесь понять их, подружиться с ними или завоевать.
Наблюдайте за эпическими космическими битвами в реальном времени, следите за тем, как ваши истребители пролетают мимо огромных крейсеров, а лазеры разрывают их корпуса на части. Детальные отчеты помогут вам скорректировать стратегию для следующего боя.
Погрузитесь во вселенную Вечных. Галактика будет принадлежать цивилизации, которая контролирует Пыль и познает все ее секреты... но были ли Вечные одиноки во вселенной? Откуда появилась Пыль? Станьте лидером одной из восьми цивилизаций, каждая из которых имеет свой неповторимый стиль игры и цели в игре. Постройте великую межзвездную империю, которая будет доминировать в галактике!
Особенности RePack
Установи и играй!
За основу взята лицензия Steam | Digital Deluxe Edition (ID: 392110)
Версия игры: v1.4.6.S5 GOLD-Public
EN/RU Инсталлер
Запуск игры с рабочего стола
Смена языка в steam_emu.ini
Качество аудио 100%
Качество видео 100%
Endless Space 2: Uthassum Rhamoezz Sophon Hero
Endless Space 2: Early Access "Founder" Bonuses
Endless Space 2: Digital Deluxe Upgrade
Endless Space 2: Vaulters
Endless Space 2: Target Locked Update
Endless Space 2: Little Grin Man Update
Endless Space 2: Galactic Statecraft Update
Endless Space 2: Stellar Prisoner Update
Endless Space 2: Community Challenge Add-on
Endless Space 2: Endless Day Update
Endless Space 2: Supremacy
Endless Space 2: Guardians & the Galaxy Update
Endless Space 2: Untold Tales
Endless Space 2: Lost Symphony
Endless Space 2: Stories
Endless Space 2: Renegade Fleets
Endless Space 2: Harmonic Memories
Endless Space 2: Celestial Worlds
Endless Space 2: Penumbra

Endless Space 2: Original Soundtrack (.mp3)
Endless Space 2: Surround (.wma)
Endless Space 2: Stories [MULTi 4] (.pdf)
Endless Space 2: Hissho Comic [MULTi 4] (.pdf)
Endless Space 2: The Last Flight of The Gray Owl Novella [MULTi 8] (.pdf)

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